Enum Class GameState

java.lang.Object
java.lang.Enum<GameState>
com.takenoko.engine.GameState
All Implemented Interfaces:
Serializable, Comparable<GameState>, Constable

public enum GameState extends Enum<GameState>
The GameState enum is used to represent the different states of the game as it progresses.
  • Enum Constant Details

    • INITIALIZED

      public static final GameState INITIALIZED
      INITIALIZED state is used when the game is created but not started yet.
    • READY

      public static final GameState READY
      READY state is used when the game is ready to be played.
    • PLAYING

      public static final GameState PLAYING
      PLAYING state is used when the game is currently being played.
    • FINISHED

      public static final GameState FINISHED
      FINISHED state is used when the game is finished.
  • Constructor Details

    • GameState

      private GameState()
  • Method Details

    • values

      public static GameState[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static GameState valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null