Package com.takenoko.engine
Enum Class GameState
- All Implemented Interfaces:
Serializable
,Comparable<GameState>
,Constable
The GameState enum is used to represent the different states of the game as it progresses.
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum ConstantsEnum ConstantDescriptionFINISHED state is used when the game is finished.INITIALIZED state is used when the game is created but not started yet.PLAYING state is used when the game is currently being played.READY state is used when the game is ready to be played. -
Constructor Summary
Constructors -
Method Summary
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Enum Constant Details
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INITIALIZED
INITIALIZED state is used when the game is created but not started yet. -
READY
READY state is used when the game is ready to be played. -
PLAYING
PLAYING state is used when the game is currently being played. -
FINISHED
FINISHED state is used when the game is finished.
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Constructor Details
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GameState
private GameState()
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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